Rachel Bell

Activity of the Month: Product Eulogy

A eulogy activity can be a powerful way to get at the heart of a consumer’s affinity to a product. In a eulogy activity, participants are asked to write about what the loss of a product would mean to them and how they might replace it. You can even opt to include a video segment. This can yield some very powerful results.

Here’s an example where participants were asked to eulogize a kitchen appliance: Imagine that as of tomorrow, your food processor no longer existed. Pretend that all food processors have vanished and that you’ll never see or use one again. No more slicing, grinding, or shredding. Please think about and respond to the following questions.

  1. Write a brief eulogy for the food processor. Reflect on its life and accomplishments, and how it will be remembered. What might you say at its funeral?
  2. Once you've written your eulogy, please make a short video of yourself delivering the eulogy and upload it here.
  3. Who will miss the food processor the most? Who will miss it the least?
  4. What or who might take its place now? And what is the one thing you can tell us about food processors that others might be surprised to hear
  5. Lastly, what do you think caused the food processor’s demise?

This activity comes to us courtesy of Jon McNeill of Hall & Partners. If you have an activity you would like to submit for an upcoming Revelation newsletter, please email us at info@revelationglobal.com.

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Steve August

What Market Research Software Companies can Learn from “Avatar”

James Cameron’s “Avatar” is a certified phenomenon, taking months to surpass his previous all time box office leader, “Titanic.” Having seen the film in 3D, I can report there’s really no mystery as to why “Avatar” is such a hit. The movie immerses the viewer in both the world of Pandora and the story in a way that makes it feel more like a theme park ride than everyday cinema.

As odd as it might seem, since I saw the movie and subsequently learned more about how it was made, I kept thinking that the making of “Avatar” holds some important lessons for makers of MR software. 

1. Technology must serve the purpose, not be the purpose.

Starting way back in the 1950’s, 3D movies were predominately created as novelty films. 3D technology was used as an excuse to have filmgoers experience things flying at them or jumping out from the screen usually at the expense of plot, story, dialogue, acting, all the things that go into making a good film.

In “Avatar,” Cameron used the 3D technology primarily to create stunning depth of field views of the world of Pandora. This plays perfectly to the idea of avatars and the immersion of the characters into this world where the audience is taken along for the ride. The number of gimmicky moments of objects flying out at the audience is kept to a minimum, and used only when it really adds to the scene and story.

How often have we all used software that has flashy graphics and interactions, yet those very same flashy graphics seem to only get in the way of what you are trying to accomplish? Ideally, technology should disappear into the user’s experience.

2. Don’t take technology at face value.

Cameron knew he wanted to do “Avatar” in 3D, but he wasn’t satisfied with the experience delivered by even state of the art 3D systems. Knowing that this was critical to the experience he wanted to deliver, Cameron went to Sony to see what could be done. Sony created a special line of cameras to suit Cameron’s specs, and the rest is history.

I’ve seen this happen more than once in the past decade in the MR industry. A new technology or phenomenon emerges in the wilds of the Internet and it gets adopted almost note for note for MR. Forums, chat rooms, blogs, communities, and Second Life are all wonderful things, but it’s crucial to step back and look at them from the core MR mission to find the best applications. The biggest leaps happen not from a note for note application, but from a re-interpretation of technology to enable researchers to fulfill their mission more efficiently and effectively.

3. Little details can make a big impact.

Watching a scene of people strolling through the Pandoran forest, I was struck by a tiny detail that is foreign to most computer-generated landscapes: bugs. As the characters walk through the forest, you can see bugs flitting about. The bugs are too small to see any real detail (even on an IMAX screen), but clearly they are there, and thousands of half-formed incandescent critters have a huge impact on the setting.

In software, the little details can have a big impact as well. Beyond, the basic issues that need to be navigated, how you get from one place to the next, how clearly information is presented, and how your code performs, little details and touches can greatly  impact the sense of responsiveness both to purpose and to the users “touch.”


At Revelation, we constantly strive to create the experience of delight for our customers. While we may not be crafting the biggest movie of all time, these lessons from “Avatar” are on our minds every day.

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Rachel Bell

Activity of the Month: Getting To Know You

Kicking off a project with a "Getting To Know You" activity is the most effective way to get a project off to a great start.

"Getting to Know You" activities serve several different purposes in a project. First, they enable you to learn a little more about each participant – home, family, hobbies and interests – in an easy warm up activity. This first activity is the participant’s first interaction in the project and provides a 'low risk' assignment that enables the researcher and technical support team to help participants address any technical issues. Second, showing a video or photo of the research team is beneficial and can really set a great atmosphere by showing there’s a real person on the other end of the line. And lastly, the researcher can use this first activity as a low effort 'first touch' with participants. Researchers don’t need to spend much time analyzing any data from the activity and can quickly acknowledge that they’ve read the participant’s answers and welcome them to the project.

In this activity participants are asked to answer a few open-ended questions and post photos. These photos could be of their family, home, friends–basically, photos of people, places and things that are important to them. I would encourage you to share a bit about yourself here – either a photo or introductory video. Here's an example "Getting To Know You" exercise taken from a past Revelation project. We introduced the activity this way:

I'd like to start off by learning a little about you. What do you do during the day? What are your hobbies? And what does a typical weekend look like for you?

Tell me about the other people and pets who live with you.

I'd like to get to know your environment a little better as well. Please upload photos of you and your home and any photos of family members, friends and pets you think would help me get to know you better. Anything else you'd like to add that would help me get to know you better?

Personal motto, favorite coffee drink...anything that you'd like to add? Thanks!

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Steve August

Why qual researchers may be over "online" - and why that's a good thing.

At the Esomar Qual conference in Marrakesh two weeks ago, I was struck by a subtle, but striking,  evolution that seems to have taken place.  I've attended three out of the last four Esomar Qual conferences and when I started back in 2006, online was a novel thing. So novel that it seemed that people felt that it was a method in itself.  So many presentations made "we did it online" as their major point.  This year in Marrakesh, things were subtly different. Online was present in nearly every presentation. Yet, researchers were not really calling attention to it. It was almost a matter-of-fact - "we did this bit via online, but the big thing is what we did methodologically."  It seems that now that online is becoming mainstream, researchers are starting to treat online for what it really is: a medium that supports many qualitative methods and provides an amazing reach into people's lives.  This is a good thing.  We are making progress.  

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Steve August

The Elephant & the Blind Men: Thoughts on the Current MR Zeitgeist

 

Over the past month, I have had the pleasure of attending three (and presenting at two) research conferences, the MRS Online Conference in London on September 30th, the QRCA Annual Conference the first week of October in Palm Springs, and the ESOMAR Online Conference.  During and in between those conferences, I have also had numerous conversations with researchers. Rather than attempt to wrap up the specifics of each conference, I thought I'd wait, process a bit and see if I could find themes that cut across all of these conferences and reflect on the current MR zeitgeist.

I think the overwhelming sense from both the presentations and, perhaps more importantly, the many individual side conversation with researchers of all stripes,  is that the industry is changing, perhaps fundamentally.  The economic crisis has forced the industry to slow down and take stock, and in doing is forcing MR to confront issues that have been brewing for a number of years now - commoditization of access to people, sample quality and validity, engagement practices and more.

Yet, while there is general agreement that things are changing, the scope, pace and ultimate end game is the subject of much discussion, gnashing of teeth and conjecture.

In my Pecha Kucha presentation at the ESOMAR Online Conference, I used the picture above to bring to mind the parable of the blind men and the elephant to explain why it is so hard to pinpoint one definition of Web 2.0.  If you recall that story, each man touches a different part of the animal, which gets described alternately as a fan, a snake, a rope, a tree, or a wall.  I think this is also an appropriate analogy for where we are in understanding where MR goes next.  It feels to me like we are all touching different parts of the elephant and shouting: It's online communities! No, it's mining social media! No it's sample quality! No, it's flash surveys!  No, it's 'listening'!

But in my opinion, no one has described the whole elephant.  I don't think anyone has stepped back far enough to see it wholly yet. But we know something big is in the room.

I confess I don't know what the MR elephant looks like, but here are some thoughts:

 

  1. Start with Mission not Methods — First, we have to start from the MR mission, which as simply as I can express it is "to understand people to answer business questions."  The recent history of MR online is a narrative of a method oriented technology adoption.  We've taken offline methods - surveys and focus groups - and simply used technology to replicate them in the new medium.  It's time to step back, look at the mission and ask ourselves, "Given that technology has now given us access to people at the moment of purchase, consumption, use, decision, etc., how can use our new tools to best serve the mission?"
  2. Data is Everywhere - We Must Master It — The servers of the world are bulging with data. Club card purchase records. Millions of tweets and blog posts.  Data marts and data warehouses on business intelligence systems. Primary research that we gather ourselves, both qual and quant. Government reporting data. Focus group video. Mobile phone logs.  Video diaries. All that data contains pieces to the puzzle.  If market research is truly about the mission, we must learn how to triangulate data from any relevant source and make sense of it. We must be equally adept with Business Objects, SPSS and qualitative analysis, text and media analysis tools, trend mapping, and other skills that that help us piece together and present customer narratives in a compelling fashion.
  3. We are studying PEOPLE — Call them what you will, respondents, participants, co-creators - at the end of the day we are in the business of understanding people - from ground truth to 30k feet trends.  We have greater access to engage people in conversation than at any time in history. This is a good thing.  Let's converse.  Let's also share what we learn with them - they are interested to know about themselves and will give us even more for the bargain.
  4. The Fundamental Business Questions Do Not Change — As the recent crisis has illustrated all to dramatically, the fundamentals of business do not change (as much as each generation deludes itself). Companies do not hire researchers to do surveys, focus groups, ethnographies, online communities or any other specific method. They hire us to provide answers to the fundamental business questions. These questions - developing core customer understanding, discovering opportunity,  evaluating ideas, and measuring results - are as timeless as business itself.  No matter what the elephant turns out to look like, it must be about serving these questions.

 

The good news in all of this is that we are researchers. We should be well equipped to figure the elephant out.  And I think we are in the midst of this process. To be sure, there is a lot of meta-research going on - research on MR. ARF and others have been focusing on sample quality. At the ESOMAR Online Conference last week, Ray Poynter presented some excellent and surprising research on what study participants find most engaging. 

One of the things about tough economic times is that they force people to re-think things that were previously taken for granted as true.  Even though it can be a painful process, I think MR will look back on this time as what we needed to acknowledge and reveal the elephant in the room.

 

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Steve August

Activity of the Month: Representational Photography

Representational photography activities are one of the most powerful techniques for getting to the heart of topics that are emotional, abstract or not easily described in words.  In a representational photographic activity, participants are asked to post a picture that represents their feelings or impressions of a particular thing. That thing could be a product, brand, or an experience. Essentially, in this kind of activity, you are asking people to provide a visual metaphor.  And as Gerald Zaltman pointed out in "How Customers Think"  metpahors are a powerful window into how customers truly make decisions. 

Here's an example representational photography exercise taken from one of the earliest Revelation based studies. It was a study on new parents with the objective of understanding how people change when children come into their lives.  We introduced the activity this way:

"In this activity you are going to need your digital camera. We'd like you to take two pictures and describe them. For your first picture, please take a picture of something you feel represents your life before parenthood, post it and describe your picture and why you chose it.  For the second picture, please take a picture of something you feel represents your life after parenthood, post and describe below. Thanks!"

Here is one mother's response to this activity:

 

"The first pic is my bed. That thing that I aspire to spend time in without at least one interruption during my sleep. Before being a parent, I could sleep in as long as I wanted. I miss it so much."

"The second is my dishes this weekend. Between [my husband] being sick, me having 12 hours of work over the weekend, and [my husband] being gone most of the weekend, the place was a wreck."

The second image is particularly powerful. Of all the possible things the participant could have chose to represent her life as a mother, including her child, she chose the sinkful of dirty dishes.  It is a very honest moment and really puts the viewer in the psychology of the participant. And it is a good metaphor for some of the challenges of parenthood: it can be messy, time is always short and certain things don't get the attention they used to.

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Steve August

Have a Doughnut: Photos vs Videos in Online Qual

 

As this picture and caption makes abundantly clear, online  is a wonderful medium for rich self reporting using photos and video.  While video is considered to be the ultimate in capturing participant experiences, photos can be equally strong in the right context and much more efficient.  So which to use when? Let's compare shall we?

Video is great in that it's the richest medium and can really bring people to life. However, video is expensive in terms of time and effort by participants, can be awkward for some participants, and requires more analysis and editing time on the back end, not to mention bandwidth and storage. 

Photos are very efficient, can help folks capture more immediate moments (like the doughnut moment above),  and they don't have nearly the back end analysis and presentation overhead that video does. Photos are also excellent for projective and metaphor exercises. People also tend to be much better photographers than videographers on the whole, and have a better shot of taking good quality pictures than good quality video.

Which you use when is a factor of goals for the activity, study and the type participans you are working with. Photos tend to be better for capturing very quick moments like the donut moment above. So moment to moment diaries around usage and consumption are a good match for photos. Video is great for environments and processes - "here's what I do, and where I do it."  While cameras are getting easier and easier to use in terms of taking video, participants still have to post the video, which can be a time consuming process, so if you have a lot of activities planned, picking your spots for video makes sense. Also, keeping in mind the technical sophistication of participants is always  key in making sure activities match the abilities and availability of your participants.

In the end, it's not an either or decision. Video and photos can be used in concert together within a study to leverage the best of each in bringing your participants to life.

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Steve August

In Praise of Paper Crib Sheets for Diary Studies

I got a tweet from a customer recently, she had a question on methodology for a particular client.  The project involved some diary work and her end client was really pushing for a high tech solution to having participants capture specific uses of a particular product category when on the go.  The diary phase was just a short 2 days and the participants were to be very active outdoorsy people. As we talked things through, it became clear that Twitter and mobile submission still has some issues. First, believe it or not, not everyone's on Twitter yet, so getting them set up and explaining how to use would take a time and effort. And mobile posting to a centralized research site is still not quite yet prime time (though we are certainly working on it!).  Having folks publish to Facebook or Flickr would also require coordination and set up for both participants and researchers.

The thing that gets lost in the rush to apply technology to diary studies is that there are really two phases to the task:  capturing the moment and reporting to the research team.  It's crucial of course that the moment be captured at the time that it happens. However, the reporting can really happen after the fact (unless the research team wants to engage in conversation right at the moment). Also, mobile devices are wonderful for capture, but lousy for expression, so sometimes it's good to have people wait until they get to the computer to post to their Revelation project.

 There is, in fact,  a wonderful technology for capturing moments. It is truly universal - everyone has it and knows how to use it. It has been soundly tested for years and is pretty much fool proof. It can be arranged into a number of easy to carry form factors, and requires no batteries.  No accounts are required and it comes preconfigured.  It requires no technical support. I am speaking, of course, of paper.

It sometimes gets lost in this hi tech world, but paper is a seriously great technology. And in this case, it was the right tool. A little jot pad was all that was needed with instructions to take a picture of the moment, make some notes and report when back at the computer. It is easier and less intrusive for participants and means less project management for the research team.

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Steve August

More thoughts about ethnography and online as a research medium

Online ethnography is a term that gets thrown around a lot these days. As someone who has been exploring and wrestling this issue  in terms of methodology, terminology and practice since late 2003, it is interesting to see researchers attempting to try replicate ethnogrpahy online.

However,  to me, it has become less about doing ethnography via online or remote and more about understanding online as a medium and how it is best suited to serve the researcher's mission. To my way of thinking, the researcher's mission is to understand human experiences and behaviors in the context of a particular question or set of business questions.

Ethnography is one methodology to this end, but it is not the end itself. My take on the question of virtual or remote ethnography has evolved from "how can we use the online medium to do ethnography" to "how can we use the online medium to best serve the mission of qualitative research."  Given that ethnography requires direct observation, it tends to require a live presence, and the efforts to date that I have personally seen to try to use the online medium as a purely observational platform have felt clumsy and unsatisfying. (I haven't seen them all, of course). 

My experience is that while online or remote is not a really good observational medium, it's a tremendous medium for participant self reporting and engagement (see Facebook, MySpace, YouTube, etc).  While the online medium is weak as a platform observation, it excels at a number of things that in-person struggles with due to the limitations of resources of time and money - and intrusiveness to participants. The confluence of broad band connectivity, social software, rich media  and wireless devices has given us  access to human experiences on a scale and with a reach that is simply mind boggling.  Online is really strong at  sustaining interaction, seeing longitudinal behaviors, and therefore capturing experiences as close as possible to the time that they happen.  And in reality, the things we are most interested in learning about our customers happen when we are not there - during the course of everyday life.

In a sense the Internet, as it does with so many things, has democratized research a bit. In an online study, the people we research are both our subjects and our research assistants who we work with to co-create understanding.  It is this reason that activities that come out of the coaching and psychology world - that put people in position to understand themselves better - are so effective in this medium.

This is what continues to excite me and the rest of the team at Revelation. Every day is day where we are breaking new ground and better understanding  the online medium - its strengths and conventions and how they can best be applied to serve the mission of qualitative market research.

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Steve August

Activity of the Month: "Help Mabel"

One of my favorite Revelation based activities is the “Help Mabel” activity.  In this activity the participant is shown a picture of someone who knows nothing about the topic – for instance a friendly grandmother (named Mabel, of course) – who knows nothing about the digital world, but wants to learn and has a bunch of questions. Mabel’s questions are, of course your questions, for the participants. 

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Steve August

Activity of the Month: Letter Writing

Research activities in Revelation don't have to be elaborate to be effective.  One of the simplest yet powerful ways to get people out of the direct question and answer dynamic and into the heart of a matter is to ask them to write a letter to someone else. The trick with letter writing activities is to set them up in a way that makes participants feel invested in their letter.

To make this happen you need to establish two important things:

  • The recipient of the letter must be someone worthy of writing.
  • Participants need to be made to feel that the letter will be read and acted upon.

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Steve August

Activity of the Month: "Designer"

Submitted by Steve on Thu, 2009-03-26 19:47.

Activities are a key concept and feature in Revelation-based studies. Activities serve as the conduit for getting the information you want from your participants, understanding participant behaviors, experiences and emotions. The more engaging and efficient you can make your activities, the more you gain from you participants. Every month we feature useful activity to use in Revelation projects.

This month we are going to focus on Designer activities. In these activities, we ask participants to step into the role of a designer and create their ideal phone, computer, shopping experience or whatever makes sense for the objective of the study. Often with designer activities, the take away for the research team  isn't  the specific ideas submitted by participants (some of which may be nonviable), but to tease out the underlying motivations for the suggestions. As the folks at Ideas to Go say, "We are looking for what people are for." 

The trick with designer activities is to set them up so that participants are free from most constraints (budget, space, time), yet give them a good amount of structure to guide them through the exercise. Here's an example of a store designer exercise (the blanks are where you would put the item being shopped for):

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Steve August

Activity of the Month: "Moments"

Submitted by Steve on Wed, 2009-02-25 23:00.

One of the key concepts and features in Revelation is Activities. Activities serve as the conduit for getting the information you want from your participants, understanding participant behaviors, experiences and emotions. Every month we will feature an especially useful activity.

This month we are going to focus on a great activity for capturing participant behaviors. Behavioral activities tend to be diaries or journals where participants record what they did at a given time. The challenge with behavioral activities is making sure participants capture what you want them to, and preventing the activities from getting dull and repetitive.  We have a great activity for capturing behaviors, it's called 'Moments' and it can make diaries a lot more fun and engaging. 

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Steve August

Thinking About Group Interaction

Submitted by Steve on Tue, 2009-01-27 01:38.

With the release of our new group discussion activity here, we have been thinking quite a bit about online group interaction and its best uses. When qualitative came first came online, the idea was simply to replicating focus groups. The assumption was that group interaction was the whole idea of online qual. But from our point of view, as Web 1.0 evolved into Web 2.0, it became clear that the online medium is actually more effective at one on one in-depth qual then group interaction, at least in the context of online qualitative research. The ability to capture individual experiences on a vast scale in a short amount of time seems to be the true killer app of online qual.  And understanding human experiences in the context of a business question is really the mission of qualitative market research.

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Steve August

Online - A medium, not a method

Submitted by Steve on Tue, 2009-01-06 01:50.

Welcome to 2009! Tomorrow, we will be having our first online Immersive Research class of the year (with more to follow later in the year).  One of the things I like to impress upon folks who are new to online qualitative research that online is not a methodology - it's a medium for research - just like in person is a medium. I think this is an important distinction because it frames the approach in a very different way. The online medium can support a variety of methodologies and techniques (diaries, projectives, discussions etc). Just like in person, it has strengths, weaknesses and burgeoning conventions.

Online as a medium is really strong in terms of being able to sustain interaction and engagment over time. It's also a medium where you can move from individual and group interactions at will depending on how it best serves your research.  And I believe that it's also a very good expressive reflective medium for participants.  In many studies participants comment on how much they learned about themselves.

So I am excited to guide the class through the possibilities of this new medium - and look forward to the new things I will learn from them as well.

 


Steve August

Thoughts From ESOMAR Qualitative 2008

Submitted by Steve on Tue, 2008-12-16 01:11.

A few weeks ago, I had the pleasure of attending the Esomar Qualitative 2008 conference in Istanbul. In addition to attending, I served on the program committee for the conference and chaired a panel discussion on the impact of Web 2.0 on qualitative research which also included none other than the Revelation Nation's Nicole Reinhold!

So I thought I'd take a few moments and share some thoughts on the conference for the benefit of those who could not be there. So here are my quick hit thoughts:

1. Online has really arrived.


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Steve August

Research World article: Web 2.0 changes the game

This Research World article, originally published in November 2008, puts forth an immersive research study and explains how the technologies associated with Web 2.0 usher in new data in online qualitative market research. The article was written by Revelation CEO Steve August.

Attachment
Web2.0 changes the game.pdf

Steve August

Quirks: Immersive Research

Originally published in July/August 2006 edition of Quirks,  Revelation CEO Steve August presents a new methodology, tailored for online qualitative market research: Immersive Research.

Outlining the percepts that make online qualitative happen, this piece is a primer in Immersive Research.

Attachment
August_0706_quirks.pdf

Kat Gomm

Quirks Article: My cell phone, my life

This Quirks study, orginially published in February 2006, examines the role of cell phones in everyday teen life. The research used Revelation software to collect and analyze user behavior.

Click here to ready the study in full!

 


Steve August

Quirks: Online In-depth Proves its Promise

This article, originally published in May 2005, discusses the possibilities of online qualitative. Co-authored by Revelation CEO Steve August.

Click here to read the study in full.



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